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Файлы
Всего файлов: 84
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Добавлено
· 1: Mclaren2005 v2
[Скачиваний: 182]

· 2: Mod RH2005 v1.01 base-pack
[Скачиваний: 1814]

· 3: WTCC 2005
[Скачиваний: 122]

· 4: Бахрейн и Венгрия 2005
[Скачиваний: 80]

· 5: ChampCar 2003
[Скачиваний: 68]

· 6: Mod RH2004 v1.05 expansionpack
[Скачиваний: 82]

· 7: Mod RH2004 v1.05 base-pack
[Скачиваний: 76]

· 8: Ferrari2005Canda by -=VeRnoN=.rar
[Скачиваний: 127]

· 9: MINARDI 2005
[Скачиваний: 135]

· 10: Ferrari 2005
[Скачиваний: 297]


Популярные
· 1: RH2004 F1 Season 2004
[Скачиваний: 3068]

· 2: Mod RH2005 v1.01 base-pack
[Скачиваний: 1814]

· 3: RH2004 track season2004
[Скачиваний: 1675]

· 4: 2004rh 4 f1c99-02 base fix v1.04
[Скачиваний: 1103]

· 5: Реальный дым!
[Скачиваний: 769]

· 6: Модификация сезона 2003
[Скачиваний: 741]

· 7: 2004rh 4 f1c99-02 base fix v1.02
[Скачиваний: 735]

· 8: Настройки для Регламента Чемпионата... [RFChallenge99-02]
[Скачиваний: 683]

· 9: 2004rh 4 f1c99-02 base fix v1.03
[Скачиваний: 681]

· 10: RH2004 Expansionpack v1.01
[Скачиваний: 645]

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Детали: 2004rh 4 f1c99-02 base fix v1.03


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Выражаем особую благодарность ReMuS'у за помощь в закачивании файлов Мода RH2004 к нам на сайт!

**********SEASON 2004 FOR EA SPORTS'/ISI'S F1 Challenge 99-02 (RH04)*********** EMACF1.com - All textures and icons Ralph Hummerich - All 3D vehicle modelling Ivo Franic (except McLaren by Daniel Segginger & Ivo Franic, Minardi by CJChris & Ivo Franic) - 3D helmet modelling Bjцrn Plutka & Matthias Marquardt - AI, AIW lines, AI driver daHas performance, physics, new default setups, damage system and additional audio - Menues & engine.ini files Godzila - Menu graphics Godzila & Ralph Hummerich - Tracks Barrybumhead, Tantra (2003) Watcher & nea - Starting grid AIW and DB. & Matthias Marquardt starting grid mark update - All promotion render images, F1Racer wallpapers and ingame menu renders - final tweaking, additional Matthias Marquardt UV mapping, packaging, finalizing and game implementation ******************************************************************************** Unfortunately it is not possible to fully simulate the new rules which have been introduced for the 2004 season. All we can do is to pretend. To achieve this at least you have to edit your >yournameY.plr file a little. You will find this file in your >game directoryyourname< directory. 1.Open the file and scroll down to the GAME OPTIONS section 2.Search for this string: CURNT Qualify Laps="12" PRACT Qualify Laps="12" QUICK Qualify Laps="12" GPRIX Qualify Laps="12" CHAMP Qualify Laps="12" MULTI Qualify Laps="12" RPLAY Qualify Laps="12" 3. Change this into: (If you played season 2004 before you should already have that) CURNT Qualify Laps="3" PRACT Qualify Laps="3" QUICK Qualify Laps="3" GPRIX Qualify Laps="3" CHAMP Qualify Laps="3" MULTI Qualify Laps="12" // Can also be set to 3, but must be the same for all players RPLAY Qualify Laps="3" 4. Scroll up to the DRIVING AIDS section 5. Search for this string: NO AI control = 6. Edit this to NO AI control = 0 You will notice that the AI cars will do 12 laps anyway, but only the first achieved time will be used for the starting grid and all AI cars will be stated as "3 laps" in the time screen. There is no way to limit any friday session to 3 laps only, this only works with regular saturday qualifying session. There will be no start order for the saturday qualifying though according to friday times. ******************************************************************************** ONE-ENGINE-PER-WEEKEND RULE ******************************************************************************** Unfortunately this is not possible to simulate in the game. You have still as many engines available as needed. BUT to reflect some of the difficulties of this rule, the engines are now much more sensible and don't forgive full rev usage over long distances anymore. So I am afraid you need to adjust your driving to that and be more careful with your engine to prevent it from blowing up especially in races! ******************************************************************************** ALTERED STARTING GRID DISTANCES ******************************************************************************** All tracks of RH04 are using altered starting grid positions. Comparisons between TV footage, and lots of photos showed that the distances between the cars in the F1 C starting grids are far too close. This has been changed, the distances have been enlarged so that a more realistic starting process is now possible. However, this means also that it is not as easy as before to overtake opponents at the start until the first corner anymore. So a good qualifying is more required than before. ******************************************************************************** NEW PHYSICS ******************************************************************************** This package provides new car handling, kerb handling and general driving physics accordingly to season 2004 cars and rules. Physics: - The aerodynamic of the cars, the power of the engines and the performance of the tires are adapted to the 2004 season. - A wrong car setup will have an more drastical negative impact on the heating and the wear of the tires, the longer the stint lasts. - The physics develop their whole potential under "changing weather conditions" and with "Super High Physics" activated. To activate "Super High Physics" open your PLR file and search for "Half Rate" - set it to "0". AI: - The AI performance is adapted to the 2004 season. - AIW files are overworked for every track. - Recommended settings are: 100% strength, 100% aggression, 100% damage. - The AI is evenly competitive over the whole season, unless you are driving in cockpit-view and TC "low" is your only help. Tipps for the setup: - Use the maximum engine speed only for qualifying! Reduce the engine speed of around 200 rpm for the race. - The 2.1 cm brake discs should be used only for qualifying as well. 2.8 cm are required for the race! Fixes: - There is no more stuttering when the weather changes. ******************************************************************************** NEW MENUES ******************************************************************************** Advanced Life Feed Menu ----------------------------- You can now view whats going on on the tracks in full screen without hitting the start button. Just click on the (+) on the top edge of the track cam window. Now the view changes to full screen althoug you are still sitting in your garage. On the top bar you can now see your name on the left and the fastest driver and lap time on the right. Top right ----------------------------- you can move mouse/pointer then scroll up/down (mouse wheel) and find the driver you want to see. IF you want to see his fastest lap right click on his name and a list of all his laps will come up (yellow being his fastest). Use mouse wheel to scroll through his laps. IF you want to see another driver, right click again (driver name) and will go back to all driver's list and repeat above IF you want to look at other driver's complated lap times. hehehe.......... same goes for normal sized window/s like advance status and monitor pages. To return to the windowed garage menu just click on the (-) on the top bar. Advanced garage setup Menu ----------------------------- Like alraedy known from Godzila's Advanced Menues there are new car setup features available which are self explaining. Advanced Multiplayer features ----------------------------- Added/changed a few things around which improved info and options/navagation within a MP game. There's no more "oops, back to the lobby" and you can now navigate from the MP option's page just before track loading all the way back to live feed page if needed. MP Host can also adjust "session options" with having to go back to lobby if you decide to change tracks or re-start a race... That's means no need to restart/rehost a MP game if you change your mind once game loads and decide to have "2 Practice" sessions instead of "1" it can now all be done within the game, without going back to the lobby and it also keeps everyone connected to the session, so no need to re-join new session. Same type of navigation/option's is available from the lobby. The full screen live feed is included in all racing modes. Main reason behind that was when friends retire from a race that's still going they can't do anything but watch the small live feed screen. Now you can view live feed in full screen which also includes player's lap times and position so if they wanted to switch views to the fastest player they could. Default: 2 Window Chat Team Coloured BK's (Team Coloured Menu Background's) Options & Car setup screens only: 2 Window Chat Dark Coloured BK's (Dark Coloured Menu Background's) Same as Default (but with 3 Window Chat): 3 Window Chat Team Coloured BK's (Team Coloured Menu Background's) Same as 'Options & Car setup screens only' (but with 3 Window Chat): 3 Window Chat Dark Coloured BK's (Dark Coloured Menu Background's) To enable any of the above, Rename from: "x Window Chat xxxx Coloured BK's - F12K2.osc" to "F12K2.osc" - Support For Track Stats & Info Screens as Seen in F1 2002. - Support For Individual Team Setup Screens as Seen in F1 2002. - Sliders Included in Most Advanced Menu Pages. - 3rd Spring Settings Integrated Within Existing Menu Pages. - Brakes Page: Including Brake Disc Size, Pad Wear & Temps. - Optional Multiplayer Single Screen: Monitor, Status & Chat. - Additional Display & In Game Options Menu. - Additional Force Feedback Options Menu. - Post Race Monitor: Includes Telemetry, Pad Wear & Engine/Ambient Temp's. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It's not allowed to use this as source [modified or not] in your own work without the explicit permission ! [This includes the use of this file in any season package without permission.] It's not allowed to convert any of the contents of this package onto other platforms/games without explicit permission. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ All contents of this package are intellectual property of the authors named above. ******************************************************************************** * Disclaimer * ******************************************************************************** This zip-file is provided "as is" with no warranties expressed or implied. The author will not be held responsible for any losses incurred, either directly or indirectly by the use of this program. ******************************************************************************** Contact-Info ******************************************************************************** web: Ralph Hummerich: http://www.emacf1.com/rh rhummerich@debitel.net Ivo Franic: http://www.emacf1.com/ivo ivo@emacf1.com forum/support: http://www.emacf1.com/forum email: feedback@emacf1.com

Автор: JohnWulf (johnwulf at r66 dot ru)
Версия: 1.3LRCR
Размер:
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