Выражаем особую благодарность ReMuS'у за помощь в закачивании файлов Мода RH2004 к нам на сайт!
**********SEASON 2004 FOR EA SPORTS'/ISI'S F1 Challenge 99-02 (RH04)***********
EMACF1.com
- All textures and icons Ralph Hummerich
- All 3D vehicle modelling Ivo Franic (except McLaren by Daniel
Segginger & Ivo Franic, Minardi by
CJChris & Ivo Franic)
- 3D helmet modelling Bjцrn Plutka & Matthias Marquardt
- AI, AIW lines, AI driver daHas
performance, physics, new
default setups, damage
system and additional audio
- Menues & engine.ini files Godzila
- Menu graphics Godzila & Ralph Hummerich
- Tracks Barrybumhead, Tantra (2003) Watcher & nea
- Starting grid AIW and DB. & Matthias Marquardt
starting grid mark update
- All promotion render images, F1Racer
wallpapers and ingame menu
renders
- final tweaking, additional Matthias Marquardt
UV mapping, packaging,
finalizing and game
implementation
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Unfortunately it is not possible to fully simulate the new rules which have been
introduced for the 2004 season. All we can do is to pretend. To achieve this at
least you have to edit your >yournameY.plr file a little. You will find this
file in your >game directoryyourname< directory.
1.Open the file and scroll down to the GAME OPTIONS section
2.Search for this string:
CURNT Qualify Laps="12"
PRACT Qualify Laps="12"
QUICK Qualify Laps="12"
GPRIX Qualify Laps="12"
CHAMP Qualify Laps="12"
MULTI Qualify Laps="12"
RPLAY Qualify Laps="12"
3. Change this into: (If you played season 2004 before you should already have
that)
CURNT Qualify Laps="3"
PRACT Qualify Laps="3"
QUICK Qualify Laps="3"
GPRIX Qualify Laps="3"
CHAMP Qualify Laps="3"
MULTI Qualify Laps="12" // Can also be set to 3, but must be the same for all players
RPLAY Qualify Laps="3"
4. Scroll up to the DRIVING AIDS section
5. Search for this string:
NO AI control =
6. Edit this to
NO AI control = 0
You will notice that the AI cars will do 12 laps anyway, but only the first
achieved time will be used for the starting grid and all AI cars will be stated
as "3 laps" in the time screen.
There is no way to limit any friday session to 3 laps only, this only works with
regular saturday qualifying session.
There will be no start order for the saturday qualifying though according to
friday times.
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ONE-ENGINE-PER-WEEKEND RULE
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Unfortunately this is not possible to simulate in the game. You have still as
many engines available as needed. BUT to reflect some of the difficulties of
this rule, the engines are now much more sensible and don't forgive full rev
usage over long distances anymore. So I am afraid you need to adjust your
driving to that and be more careful with your engine to prevent it from blowing
up especially in races!
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ALTERED STARTING GRID DISTANCES
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All tracks of RH04 are using altered starting grid positions. Comparisons
between TV footage, and lots of photos showed that the distances between the
cars in the F1 C starting grids are far too close. This has been changed, the
distances have been enlarged so that a more realistic starting process is now
possible. However, this means also that it is not as easy as before to overtake
opponents at the start until the first corner anymore. So a good qualifying is
more required than before.
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NEW PHYSICS
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This package provides new car handling, kerb handling and general driving
physics accordingly to season 2004 cars and rules.
Physics:
- The aerodynamic of the cars, the power of the engines and the performance of
the tires are adapted to the 2004 season.
- A wrong car setup will have an more drastical negative impact on the heating
and the wear of the tires, the longer the stint lasts.
- The physics develop their whole potential under "changing weather conditions"
and with "Super High Physics" activated. To activate "Super High Physics" open
your PLR file and search for "Half Rate" - set it to "0".
AI:
- The AI performance is adapted to the 2004 season.
- AIW files are overworked for every track.
- Recommended settings are: 100% strength, 100% aggression, 100% damage.
- The AI is evenly competitive over the whole season, unless you are driving in
cockpit-view and TC "low" is your only help.
Tipps for the setup:
- Use the maximum engine speed only for qualifying! Reduce the engine speed of
around 200 rpm for the race.
- The 2.1 cm brake discs should be used only for qualifying as well. 2.8 cm are
required for the race!
Fixes:
- There is no more stuttering when the weather changes.
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NEW MENUES
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Advanced Life Feed Menu
-----------------------------
You can now view whats going on on the tracks in full screen without hitting the
start button. Just click on the (+) on the top edge of the track cam window. Now
the view changes to full screen althoug you are still sitting in your garage. On
the top bar you can now see your name on the left and the fastest driver and lap
time on the right.
Top right
-----------------------------
you can move mouse/pointer then scroll up/down (mouse wheel) and find the driver
you want to see. IF you want to see his fastest lap right click on his name and
a list of all his laps will come up (yellow being his fastest). Use mouse wheel
to scroll through his laps.
IF you want to see another driver, right click again (driver name) and will go
back to all driver's list and repeat above IF you want to look at other driver's
complated lap times. hehehe.......... same goes for normal sized window/s like
advance status and monitor pages.
To return to the windowed garage menu just click on the (-) on the top bar.
Advanced garage setup Menu
-----------------------------
Like alraedy known from Godzila's Advanced Menues there are new car setup
features available which are self explaining.
Advanced Multiplayer features
-----------------------------
Added/changed a few things around which improved info and options/navagation
within a MP game. There's no more "oops, back to the lobby" and you can now
navigate from the MP option's page just before track loading all the way back to
live feed page if needed. MP Host can also adjust "session options" with having
to go back to lobby if you decide to change tracks or re-start a race... That's
means no need to restart/rehost a MP game if you change your mind once game
loads and decide to have "2 Practice" sessions instead of "1" it can now all be
done within the game, without going back to the lobby and it also keeps everyone
connected to the session, so no need to re-join new session.
Same type of navigation/option's is available from the lobby.
The full screen live feed is included in all racing modes. Main reason behind
that was when friends retire from a race that's still going they can't do
anything but watch the small live feed screen. Now you can view live feed in
full screen which also includes player's lap times and position so if they
wanted to switch views to the fastest player they could.
Default:
2 Window Chat Team Coloured BK's (Team Coloured Menu Background's)
Options & Car setup screens only:
2 Window Chat Dark Coloured BK's (Dark Coloured Menu Background's)
Same as Default (but with 3 Window Chat):
3 Window Chat Team Coloured BK's (Team Coloured Menu Background's)
Same as 'Options & Car setup screens only' (but with 3 Window Chat):
3 Window Chat Dark Coloured BK's (Dark Coloured Menu Background's)
To enable any of the above, Rename from:
"x Window Chat xxxx Coloured BK's - F12K2.osc"
to
"F12K2.osc"
- Support For Track Stats & Info Screens as Seen in F1 2002.
- Support For Individual Team Setup Screens as Seen in F1 2002.
- Sliders Included in Most Advanced Menu Pages.
- 3rd Spring Settings Integrated Within Existing Menu Pages.
- Brakes Page: Including Brake Disc Size, Pad Wear & Temps.
- Optional Multiplayer Single Screen: Monitor, Status & Chat.
- Additional Display & In Game Options Menu.
- Additional Force Feedback Options Menu.
- Post Race Monitor: Includes Telemetry, Pad Wear & Engine/Ambient Temp's.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
It's not allowed to use this as source [modified or not] in your own work
without the explicit permission ! [This includes the use of this file in any
season package without permission.]
It's not allowed to convert any of the contents of this package onto other
platforms/games without explicit permission.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
All contents of this package are intellectual property of the authors named
above.
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* Disclaimer *
********************************************************************************
This zip-file is provided "as is" with no warranties expressed or implied. The
author will not be held responsible for any losses incurred, either directly or
indirectly by the use of this program.
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Contact-Info
********************************************************************************
web:
Ralph Hummerich:
http://www.emacf1.com/rh
rhummerich@debitel.net
Ivo Franic:
http://www.emacf1.com/ivo
ivo@emacf1.com
forum/support:
http://www.emacf1.com/forum
email:
feedback@emacf1.com
Автор: JohnWulf (johnwulf at r66 dot ru)
Версия: 1.3LRCR
Размер: 4 bytes